![]() When you played Doom Eternal, you’ll quickly get in on Turbo Overkill’s slapping combat. Wallrunning is a familiar and fun topic, although it’s restricted to marked walls that appeared during brief platforming interludes between fights. Another example was a port dotted with boats and long-range adversaries that filled the sky with bullet-hell laser orbsa footage for the double jump and dash. One of my demo’s earliest encounters took place in a concrete skatepark just out of Tony Hawk with ramps ideal for slide-slicing through 12 tech-zombies in a row. Turbo’s arenas are large, often vertical battlefields that cater to its movement tools. With so many movement options, I was worried that Turbo Overkill would prove that an FPS lacks such a thing as too much mobility, but it quickly faded. Johnny Turbo’s “great artists steal” approach relates to how he ended up with the slide from Apex Legends (empowered by a chainsaw leg), the wallrunning from Titanfall, and Doom Eternal’s double midair dash. Sam Prebble, the creator of Doom 2 total conversion mods, says that Turbo is his “dream game” rooted in retro shooters, and that it also takes “a lot of mechanics from other games I enjoy.” I’m wondering if Prebble and I have the same ambitions after two plays of the excellent half-hour demo. Doom Eternal’s message is a way to teach me a lesson learned by me, which is spiritually correlated to Turbo Overkill’s neon-drenched cityscapes. ![]() It’s a craze I felt constantly during my demo for Turbo Overkill, a new indie FPS bursting onto the scene with gunplay so good that Doomguy should be sweating.ĭo I have to keep popping brains with the two standard magnums that double as Smart pistols from Titanfall? Or maybe I switch to the pump shotgun that, once clicked, may be triple-pumped for a huge AoE blast? The answer is, as always, to keep shooting what you’re holding until you’re out of ammo. ![]() You’re aware that an FPS is beneficial when you have so many fun guns to shoot that you realize you’ve been missing your right leg, which happens to turn into a chainsaw. (Image credit: Trigger Happy Interactive.) Rip, tear, and slide in the most thrilling FPS on the horizon.
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